One of the coolest UX projects I have ever been involved with. VR is a relatively unexplored space when it comes to…well everything. Oculus had a small problem. Users immersed in a virtual experience would often need to access their PC. This could be to check an email real quick, or just to do something as simple as skip a track on Spotify. This required them to remove their headsets and step back into reality. Oculus needed a way to give users access to their computers without leaving the current experience. The concept of “Dash” was born. This was a very unique and interesting problem to solve.
While I had input on VR prototypes and Unity mock ups throughout the project, my main contribution came early in the process. I was tasked with putting together an initial exploration study and kick off document. I researched several styles of delivery as well as basic ergonomics (something most UI doesn’t require but VR demands). VR is interesting to design for because it is often the merging of actual physical product design with completely new and unexplored UI and UX elements.